* Build the knowledge you need for game, film, and TV production *Master modeling—from simple and complex polygon mechanical models to organic character modeling *Assign textures effects and UV texture mapping *Create walk cycles and simple character animations with Character Studio *Explore lighting, rendering, and raytracing concepts *Render through mental ray and raytracing *Discover simple rigid body dynamics and Max's particle systems Introducing 3ds Max 9. 3D for Beginners Contents - Chapter 1 Basic Concepts - Chapter 2 Your First Max Animation - Chapter 3 The 3ds Max Interface - Chapter 4 Modeling in 3ds Max: Part I - Chapter 5 Modeling in 3ds Max: Part II - Chapter 6 Organic Poly Modeling - Chapter 7 Materials and Mapping - Chapter 8 Introduction to Animation - Chapter 9 Character Studio and IK Animation - Chapter 10 3ds Max Lighting - Chapter 11 3ds Max Rendering - Chapter 12 Particles and Dynamics download
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